Ello,
I've got one mod on my TZ unconnected at the moment, and it's annoying me that it's just sat there. It's a slot machine kickout light, that is already mounted inside the slot machine hole, with the other end being a pair of red/black crocodile clips.

There is already a pair of wires spliced into the Molex connector, to make orange LEDs illuminate on an "ultimate slot machine mod" that is already fitted. This all works fine, when the slot machine bulb lights so does the slot machine mod.
I tried connecting this mod up to a G.I. connector a while back, but it illuminated dimly briefly before blowing one of the fuses. I'm pretty sure I had the croc clips the right way around.
I guess what I'm asking is:

I've got one mod on my TZ unconnected at the moment, and it's annoying me that it's just sat there. It's a slot machine kickout light, that is already mounted inside the slot machine hole, with the other end being a pair of red/black crocodile clips.


There is already a pair of wires spliced into the Molex connector, to make orange LEDs illuminate on an "ultimate slot machine mod" that is already fitted. This all works fine, when the slot machine bulb lights so does the slot machine mod.
I tried connecting this mod up to a G.I. connector a while back, but it illuminated dimly briefly before blowing one of the fuses. I'm pretty sure I had the croc clips the right way around.
I guess what I'm asking is:
- How can I test this mod actually even works? Could I just attach the croc clips to a 9v battery? How can I know what voltage the mod expects?
- If the mod is supposed to connect to the slot machine light, how can I find out what voltage that is?
- Given that there are wires spliced into the Molex connector for the slot machine light (see image), is there any way I can piggyback off that? e.g. like a Molex splitter that goes between the existing connection?
