Hi,
anyone come across anything like this before on a Williams System 7 (Jungle Lord)
All solenoids test ok in solenoid test and all switches test ok in switch test, apart from the upper sling scoring switch but that just needs adjusting, its not stuck and manually actuating it works ok.
So the issue is I can start a game, all the drops reset as normal and it kicks the ball out, the game runs ok and everything works including the lower drops and upper pf kick outs as expected, but when the ball drains it doesnt trigger the end of ball sequence, the ball gets kicked out of the out hole back onto the ramp so both balls are there but it doesnt add up the bonus and kick out the next ball.
Testing things on the playfield when this happens all the switches work ok for targets/roll overs etc and score still counts up, the 5 bank drop targets on the upper playfield still work as expected running through the sequence of 1 up, 2 up etc and go al the way through double trouble, etc but the lower 2 sets of drop targets no longer trigger anything happening along with the upper pf kick outs.
Sometimes I can eventually trigger the end of ball by hitting various switches and the upper 5 bank drops over and over again.
Other things I have checked include tacking the apron and then then starting a game, grabbing the ball mid game and sticking it straight onto the ball ramp (bypassing the out hole) which then triggers it kicking a ball back into the shooter lane again, if I take the ball off the playfield mid game and trigger the out hole switch it fires the solenoid to throw the ball back onto the ball ramp but the above issues with the lower drops and kick outs dont happen and the game continues as usual, if I manually trigger the out hole switch and then put the ball on the ball ramp then the issues start again.
Anyone come across this or could suggest what to look at to fix.
I dont think its a switch matrix/PIA issue as all the switches work as they should and the issue doesnt appear to start until the out hole and then the left ball ramp switch is triggered which should then start the end of ball sequence.
Could it be a ROM or a processor issue as it appears to be still running and not locking up as other switches trigger sequences as they should and the score still counts up, almost like its missing the sequence when it should be triggering the end of ball.
5v on the MPU test point has been measured at 4.97v, havent test all the voltages at the ICs themselves yet as need to make a map of where they are on all the different chips.
Diagnostics button on the MPU quickly shows 0 on the 7 segment display and then goes out and the game starts attract mode ok.
Have put an NVRAM in as the batteries have been removed previously, but also tested with the original 5101 and the same happens.
Any ideas anyone?
anyone come across anything like this before on a Williams System 7 (Jungle Lord)
All solenoids test ok in solenoid test and all switches test ok in switch test, apart from the upper sling scoring switch but that just needs adjusting, its not stuck and manually actuating it works ok.
So the issue is I can start a game, all the drops reset as normal and it kicks the ball out, the game runs ok and everything works including the lower drops and upper pf kick outs as expected, but when the ball drains it doesnt trigger the end of ball sequence, the ball gets kicked out of the out hole back onto the ramp so both balls are there but it doesnt add up the bonus and kick out the next ball.
Testing things on the playfield when this happens all the switches work ok for targets/roll overs etc and score still counts up, the 5 bank drop targets on the upper playfield still work as expected running through the sequence of 1 up, 2 up etc and go al the way through double trouble, etc but the lower 2 sets of drop targets no longer trigger anything happening along with the upper pf kick outs.
Sometimes I can eventually trigger the end of ball by hitting various switches and the upper 5 bank drops over and over again.
Other things I have checked include tacking the apron and then then starting a game, grabbing the ball mid game and sticking it straight onto the ball ramp (bypassing the out hole) which then triggers it kicking a ball back into the shooter lane again, if I take the ball off the playfield mid game and trigger the out hole switch it fires the solenoid to throw the ball back onto the ball ramp but the above issues with the lower drops and kick outs dont happen and the game continues as usual, if I manually trigger the out hole switch and then put the ball on the ball ramp then the issues start again.
Anyone come across this or could suggest what to look at to fix.
I dont think its a switch matrix/PIA issue as all the switches work as they should and the issue doesnt appear to start until the out hole and then the left ball ramp switch is triggered which should then start the end of ball sequence.
Could it be a ROM or a processor issue as it appears to be still running and not locking up as other switches trigger sequences as they should and the score still counts up, almost like its missing the sequence when it should be triggering the end of ball.
5v on the MPU test point has been measured at 4.97v, havent test all the voltages at the ICs themselves yet as need to make a map of where they are on all the different chips.
Diagnostics button on the MPU quickly shows 0 on the 7 segment display and then goes out and the game starts attract mode ok.
Have put an NVRAM in as the batteries have been removed previously, but also tested with the original 5101 and the same happens.
Any ideas anyone?