The Invaders I bought from a local arcade had an occasional switch problem - sometimes it would tilt for no reason, or detect the outhole switch (resulting in bonus award > change of 'Player Up'/Advance Ball In Play/Game Over).
I eventually found that the arcade technician must've overhauled the flipper units, first doing the main ones, with their extra switches to operate the upper flippers. Then he'd done the upper ones, which also have additional normally open switches, simply to produce a 'firing' sound* as on the video game. These were originally gold-contact 'matrix' switches, with an isolating diode, but possibly due to being on automatic by that time Trevor had simply used high-current flipper contacts, with no diode. This caused a short in the switch matrix when the flippers were raised, and the problems above occurred when the 3-target drop bank was partially down; left and centre targets plus flipper caused one symptom, right and centre targets with flipper the other.
* which can be disabled using one of the option switches - what a thing to use up a switch on.