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New Metallica Code

Arv

Registered
Joined
Jul 21, 2011
Messages
3,407
Alias
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http://www.sternpinball.com/game-code

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2012 - 2016 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* METALLICA PREMIUM/LE *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email software@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.7 - June 19, 2016
====================

- Added/implemented the setting "COFFIN LOCKS/MULTIBALL STACK WITH
OTHER MULTIBALLS", which existed on the PRO but was absent
on the Premium/LE.
- Added an addition rule for the spinners. Completing the guitar pick
targets lights the spinners for extra points (1-shot). The base value
is 100k/spin, and increases 10k/spin each time the guitar pick targets
are completed, to a maximum of 250k/spin.

- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 5
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected.


**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2012 - 2016 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* METALLICA PRO *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email software@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.7 - June 19, 2016
====================

- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 3
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected.
 
Well that's a nice surprise. I thought Stern was done with this. Nice to see they are still fixing bugs and adding the odd feature. Now I want my MET back from @windoesnot more than ever...

Shame the build quality of MET was so shockingly rubbish, with numerous faulty or badly assembled parts out of the box. Good game though...
 
Cool. What other game is the gameplay similar to ?

I'm not sure what it is comparable too. It's not (at least it wasn't a year ago) deep like a LOTR, but it also wasn't unforgivingly hard like an Iron Man - somewhere in between. It is a good fun game (even a year ago with the crappy code), but I got very sick of the music very quickly, not being a Metallica fan by any means.
 
Joking aside it has long ball times, lots of repetitive work to do to start multiballs (hit sparky 15 times for sparky multiball, hit snake 15 times for snake multiball, hit everything 15 times to start crank it up mode) It means that game often doesn't really get going till ball 3, and because the ball times are long when you finish the game you often can't be bothered to start another as it takes so long to get going again. But when it all comes together it's great!
 
I find it really flows well. I wanted one because I like the band so the fact its also awesome to play is a big bonus
 
I think you're approaching the game in the wrong way Paul. The game is about getting the mini-wizard modes - Crank It Ups. If you set about trying to lighting the lane inserts so you DON'T have to bash everything 15 times, there is always a priory shot and it changes on the fly depending on which if the 3 inserts you need.

The multiballs are more a way of progressing towards CIU as you get the insurance of having ball save etc.

The snake only takes 10 hits to start on my game, 15 for the second one I think.

All the above said, the multiballs are really good fun, with add-a-ball in all of them and the challenge to go for 4x playfield for JACK-F&&&&&&G-POT.

I've had quite a few Sterns now and this is my favourite of all them. It's a good game to play over a few beers with friends too. as you say, there is always a chance off it all coming together in that one magic ball. :)
 
Joking aside it has long ball times, lots of repetitive work to do to start multiballs (hit sparky 15 times for sparky multiball, hit snake 15 times for snake multiball, hit everything 15 times to start crank it up mode) It means that game often doesn't really get going till ball 3, and because the ball times are long when you finish the game you often can't be bothered to start another as it takes so long to get going again. But when it all comes together it's great!

I also found it a little repetitive at beginning of game. That said one of Stern's best ever and I miss mine a lot.

Luckily I like my TWD premium even more than Metallica!
 
Metallica is a great game. It really clicks when you understand it's not just about bash sparky etc but is about lighting the shots first. Really pleased there's another update, guess I know what I'm doing this weekend.

One day they'll do something on AC/DC so the bloody cannon inserts do something.
 
They also posted an update for SMVE just before it, which I think many have missed. Nothing major though & I don't know anyone with a VE.
 
I hope ST is next up.
me too - i got a reply from Stern regarding any potential ST updates in the pipeline;

"You never know. We updated Avengers (years) after it's last update. Metallica now was just updated 14 months after its last update. You never know."

I would hope they do know. Not sure i like their cryptic approach to software releases.
 
me too - i got a reply from Stern regarding any potential ST updates in the pipeline;

"You never know. We updated Avengers (years) after it's last update. Metallica now was just updated 14 months after its last update. You never know."

I would hope they do know. Not sure i like their cryptic approach to software releases.
Isn't that Jared who used to post on pinside a lot, now in charge of Stern's FB page, I'm sure he just spins any old crap and is probably clueless about what updates are coming.
 
Is it more the Lyman factor than anything else as to why these updates keep coming?
 
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