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metallica game play question

chris platt

Site Supporter
10 Years
Joined
Jan 21, 2014
Messages
338
Location
north west
does anyone know if there is an option in the menu to stop the grave markers re-setting ? if i knock a few down and loose a ball they will re -set for the next player, so when i get my turn again i have to start again..im sure my acdc used to remember how many drop down targets each player had knocked down and set them up accordingly.........chris .
 
This used to annoy me with mine too. I figured it was just how it was setup, but hope there is a software solution because it is annoying.
 
The whole point of them is to challenge (not to mention annoy and fustrate) the player, so they are doing and achieving exactly what the designer intended.

The idea is that more games will be played (involving more money being put in if on location) to conquer or overcome the challenge (hence earning money as is intended when on location)...
 
The Grave Markers are bastards. :mad: Almost every time I've got all three down the 2 shots to the end of the row then kills me with a centre drain. It's impossible to resist going for it though:confused:
 
The Grave Markers are bastards. :mad: Almost every time I've got all three down the 2 shots to the end of the row then kills me with a centre drain. It's impossible to resist going for it though:confused:

So hold off on going for them until you have a ball save going.... ;)
 
As said above, there is no setting for a memory on the drop targets, as they all activated from a single mech.

BUT, if you disable the drop targets in the menu altogether, the machine takes note and means you have to hit the cross 5 times (as opposed to 3 drop targets and 2 cross hits) to activate multiball. This it does remember from ball to ball, so you don't have to hit 5 times on one ball.
Problem solved :clap:
 
So hold off on going for them until you have a ball save going.... ;)
OR until you have another multiball running and then knock them down. They'll stay down and be ready for you to start multiball as soon as the current multiball ends, unless you're already in coffin multiball in which case you can start it concurrent.
 
yeah wayne...this would be a way round it sort of...i have set the multi ball to begin with one hit instead of two on the final cross to make it easier but i do like the "master" sound bite which would not appear if they were disabled..think i will have to live with it.one another gripe i find hitting the "fuel" tragets impossible too,its not something i can aim for so dont seem to ever get the fuel mode..LOVE THE GAME...just minor things
 
Do you mean the Piston Target, rather than the fuel targets? The Piston Target is the short lane on the extreme left, the fuel target is further up the playfield. I tend to get Fuel started most games, but also find the Piston Target (which starts double scoring) hard to hit
 
yes i mean the fuel targets..i know they are standard contact targets but unless its a a deflection its not something i can aim at and i struggle to hit them,,,the piston lane is pretty hard as well !!!....maybe im crap but the whole game seems easy until you start playing..
 
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