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Jaws scoring approaches?

huggers

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Been playing this a lot this week. I found it a little hard to understand at first (why the f@ck is that lit purple etc) but now I do suddenly I keep playing it. Thing is, it's totally nonlinear. Which is brilliant but also leaves your approach completely open. What are you guys scoring and how are you going about it? Classic modes stacked with multiballs? Focus on beachgoers? Focus on fish finder? Gear? If gear what year used with what? Game is very well coded it turns out. Shoots good to, are we calling this a fan layout? That right ramp is superb.
 
As you say there are loads of different approaches to scoring.

The key with the modes is actually completing them. If you complete the mode then you get +1x base machete value which can make a huge difference later on - if you complete 3 modes then you have a min 5x machete. Using the machete wisely is the key to efficient “points per minute”. Good stuff to machete includes beach closures (especially the 5th beach closure which can be over 50m unmultiplied, so maybe 250m for one shot with a 5x machete!), Pipit, the shark hits before you start each mode, and perhaps most importantly the encounter jackpots at the end of each mode. I normally want Raft Attack as my first mode (easiest to complete) or Scars to get it out the way. The benefit of doing RA and Scars early is that it also allows you to use the centre ramp and right ramp to transfer the ball to the opposite flipper when modes are lit later in the game.

Good beach closure values are nice, firstly for the hurry up points but also because every mode shot you make can be up to 3m better going forward. For example, if you can get high closure values on the centre ramp and the right ramp BEFORE you start Beach Panic, then you can just combo centre ramp right ramp through the whole mode and you’re getting up to an additional 3m for every shot.

Multiball 1 is hard to blow up but multiballs 2 and 3 are very lucrative if you get to them. Stacking these with Night Swim is good. Jaws rewards you for controlled multiball play. Getting your life ring lit (if it isn’t already) should be a priority with ball save running in every multiball.

4th of July (play all five modes) is probably the best mini wizard in terms of scoring potential and you can also practice that one as a standalone challenge mode from the menu.

The fishfinder features aren’t going to give you billions of points but shooting that target bank regularly is a good thing to do because those targets are also what lights Pipit and machete. The video mode is an easy 60m + extra ball once you get good at it and Cast ‘n’ Catch is another feature which is great to machete - up to 30m base value per shot.

For gear I prioritise getting shark cage (ball save when you hit the fin) and then the barrel hook (Jaws multiball extender). Change the gear you are going to collect with the right flipper - trap on the left and get the gear you want lit before you shoot the right ramp. Collecting all six gears and then selling it to Quint should net you 120-250m ish points.

Quickshots are high risk but good points and each successful quickshot also lights gear.

Could talk Jaws rules forever so if you want any more detail on anything just drop me a message 🤣
 
As you say there are loads of different approaches to scoring.

The key with the modes is actually completing them. If you complete the mode then you get +1x base machete value which can make a huge difference later on - if you complete 3 modes then you have a min 5x machete. Using the machete wisely is the key to efficient “points per minute”. Good stuff to machete includes beach closures (especially the 5th beach closure which can be over 50m unmultiplied, so maybe 250m for one shot with a 5x machete!), Pipit, the shark hits before you start each mode, and perhaps most importantly the encounter jackpots at the end of each mode. I normally want Raft Attack as my first mode (easiest to complete) or Scars to get it out the way. The benefit of doing RA and Scars early is that it also allows you to use the centre ramp and right ramp to transfer the ball to the opposite flipper when modes are lit later in the game.

Good beach closure values are nice, firstly for the hurry up points but also because every mode shot you make can be up to 3m better going forward. For example, if you can get high closure values on the centre ramp and the right ramp BEFORE you start Beach Panic, then you can just combo centre ramp right ramp through the whole mode and you’re getting up to an additional 3m for every shot.

Multiball 1 is hard to blow up but multiballs 2 and 3 are very lucrative if you get to them. Stacking these with Night Swim is good. Jaws rewards you for controlled multiball play. Getting your life ring lit (if it isn’t already) should be a priority with ball save running in every multiball.

4th of July (play all five modes) is probably the best mini wizard in terms of scoring potential and you can also practice that one as a standalone challenge mode from the menu.

The fishfinder features aren’t going to give you billions of points but shooting that target bank regularly is a good thing to do because those targets are also what lights Pipit and machete. The video mode is an easy 60m + extra ball once you get good at it and Cast ‘n’ Catch is another feature which is great to machete - up to 30m base value per shot.

For gear I prioritise getting shark cage (ball save when you hit the fin) and then the barrel hook (Jaws multiball extender). Change the gear you are going to collect with the right flipper - trap on the left and get the gear you want lit before you shoot the right ramp. Collecting all six gears and then selling it to Quint should net you 120-250m ish points.

Quickshots are high risk but good points and each successful quickshot also lights gear.

Could talk Jaws rules forever so if you want any more detail on anything just drop me a message 🤣

Brilliant write up mate, just one thing to add as most of us are dogs lovers on here - if it’s purple, shoot for it, thats Pipit and he needs saving!
 
As you say there are loads of different approaches to scoring.

The key with the modes is actually completing them. If you complete the mode then you get +1x base machete value which can make a huge difference later on - if you complete 3 modes then you have a min 5x machete. Using the machete wisely is the key to efficient “points per minute”. Good stuff to machete includes beach closures (especially the 5th beach closure which can be over 50m unmultiplied, so maybe 250m for one shot with a 5x machete!), Pipit, the shark hits before you start each mode, and perhaps most importantly the encounter jackpots at the end of each mode. I normally want Raft Attack as my first mode (easiest to complete) or Scars to get it out the way. The benefit of doing RA and Scars early is that it also allows you to use the centre ramp and right ramp to transfer the ball to the opposite flipper when modes are lit later in the game.

Good beach closure values are nice, firstly for the hurry up points but also because every mode shot you make can be up to 3m better going forward. For example, if you can get high closure values on the centre ramp and the right ramp BEFORE you start Beach Panic, then you can just combo centre ramp right ramp through the whole mode and you’re getting up to an additional 3m for every shot.

Multiball 1 is hard to blow up but multiballs 2 and 3 are very lucrative if you get to them. Stacking these with Night Swim is good. Jaws rewards you for controlled multiball play. Getting your life ring lit (if it isn’t already) should be a priority with ball save running in every multiball.

4th of July (play all five modes) is probably the best mini wizard in terms of scoring potential and you can also practice that one as a standalone challenge mode from the menu.

The fishfinder features aren’t going to give you billions of points but shooting that target bank regularly is a good thing to do because those targets are also what lights Pipit and machete. The video mode is an easy 60m + extra ball once you get good at it and Cast ‘n’ Catch is another feature which is great to machete - up to 30m base value per shot.

For gear I prioritise getting shark cage (ball save when you hit the fin) and then the barrel hook (Jaws multiball extender). Change the gear you are going to collect with the right flipper - trap on the left and get the gear you want lit before you shoot the right ramp. Collecting all six gears and then selling it to Quint should net you 120-250m ish points.

Quickshots are high risk but good points and each successful quickshot also lights gear.

Could talk Jaws rules forever so if you want any more detail on anything just drop me a message 🤣
Mate this is brilliant thank you. I'm most of the way there but this really fleshes it out.
 
Very good:)

Would be interested in knowing how Feeding Frenzy can go over 100 million?

What's the strategy for this?
 
Very good:)

Would be interested in knowing how Feeding Frenzy can go over 100 million?

What's the strategy for this?
Best way to get good feeding frenzy is to start it and then immediately start multiball (you can’t start feeding frenzy in multiball). In feeding frenzy you earn points for all switch hits (75k per switch other than spinners, which are 15k) but to get good value you need to hit the flashing shark tower standup, that adds a multiplier for each flashing target you hit. So if you hit 100 switches and five flashing standups that would be 7.5m x 6 = 45m.

It is also calculated as a cumulative total across all feeding frenzies so if you can start it three or four times across your game you can see how the value will get up there.
 
As you say there are loads of different approaches to scoring.

The key with the modes is actually completing them. If you complete the mode then you get +1x base machete value which can make a huge difference later on - if you complete 3 modes then you have a min 5x machete. Using the machete wisely is the key to efficient “points per minute”. Good stuff to machete includes beach closures (especially the 5th beach closure which can be over 50m unmultiplied, so maybe 250m for one shot with a 5x machete!), Pipit, the shark hits before you start each mode, and perhaps most importantly the encounter jackpots at the end of each mode. I normally want Raft Attack as my first mode (easiest to complete) or Scars to get it out the way. The benefit of doing RA and Scars early is that it also allows you to use the centre ramp and right ramp to transfer the ball to the opposite flipper when modes are lit later in the game.

Good beach closure values are nice, firstly for the hurry up points but also because every mode shot you make can be up to 3m better going forward. For example, if you can get high closure values on the centre ramp and the right ramp BEFORE you start Beach Panic, then you can just combo centre ramp right ramp through the whole mode and you’re getting up to an additional 3m for every shot.

Multiball 1 is hard to blow up but multiballs 2 and 3 are very lucrative if you get to them. Stacking these with Night Swim is good. Jaws rewards you for controlled multiball play. Getting your life ring lit (if it isn’t already) should be a priority with ball save running in every multiball.

4th of July (play all five modes) is probably the best mini wizard in terms of scoring potential and you can also practice that one as a standalone challenge mode from the menu.

The fishfinder features aren’t going to give you billions of points but shooting that target bank regularly is a good thing to do because those targets are also what lights Pipit and machete. The video mode is an easy 60m + extra ball once you get good at it and Cast ‘n’ Catch is another feature which is great to machete - up to 30m base value per shot.

For gear I prioritise getting shark cage (ball save when you hit the fin) and then the barrel hook (Jaws multiball extender). Change the gear you are going to collect with the right flipper - trap on the left and get the gear you want lit before you shoot the right ramp. Collecting all six gears and then selling it to Quint should net you 120-250m ish points.

Quickshots are high risk but good points and each successful quickshot also lights gear.

Could talk Jaws rules forever so if you want any more detail on anything just drop me a message 🤣

Best way to get good feeding frenzy is to start it and then immediately start multiball (you can’t start feeding frenzy in multiball). In feeding frenzy you earn points for all switch hits (75k per switch other than spinners, which are 15k) but to get good value you need to hit the flashing shark tower standup, that adds a multiplier for each flashing target you hit. So if you hit 100 switches and five flashing standups that would be 7.5m x 6 = 45m.

It is also calculated as a cumulative total across all feeding frenzies so if you can start it three or four times across your game you can see how the value will get up there.
Current IFPA rankings for rule knowledge:

1 - 1,000,000,000,000 points - Simon Love.
 
Best way to get good feeding frenzy is to start it and then immediately start multiball (you can’t start feeding frenzy in multiball). In feeding frenzy you earn points for all switch hits (75k per switch other than spinners, which are 15k) but to get good value you need to hit the flashing shark tower standup, that adds a multiplier for each flashing target you hit. So if you hit 100 switches and five flashing standups that would be 7.5m x 6 = 45m.

It is also calculated as a cumulative total across all feeding frenzies so if you can start it three or four times across your game you can see how the value will get up there.
Thanks, didn't realise that ripping spinner and hitting yellow targets is the way for huge points.

Is there any strategy to getting to MB3 apart from surviving long enough?!

Get the second one a lot but can't get third, which I hear has huge points and then you can get 'Smile, You Son Of A *****.
 
Thanks, didn't realise that ripping spinner and hitting yellow targets is the way for huge points.

Is there any strategy to getting to MB3 apart from surviving long enough?!

Get the second one a lot but can't get third, which I hear has huge points and then you can get 'Smile, You Son Of A *****.
MB 3 is a dangerous slog and I only got it when deliberately trying. Attaching the barrels is the tricky bit as you need to do it three times and can only bring the fin up by going through the spinner or harpoon lane, you also need some target bank hits to light attach barrel in the first place.

MB 2 I got reasonably often and that can also be very hefty points. It’s switch based so going for the spinner is the way. If your spinner is juiced it’s big points!
 
Being playing this loads. Seems the machete is definitely key. So you get a 1x machete for completing the drops but there are ways to permanently increase the multiplier. Completing modes is one. How else can you do it?
 
Being playing this loads. Seems the machete is definitely key. So you get a 1x machete for completing the drops but there are ways to permanently increase the multiplier. Completing modes is one. How else can you do it?
Permanent increases from completing modes, catching any bounty hunt shark except Mako or completing Night Search MB (that one is pretty hard).

Temporary increases from completing the target bank with machete already lit, some of the Pipit awards, and on the Premium there is a temp +3x as one of the wheel awards
 
Also, my mate caught the mako shark, then got victory laps on the multiball and now thinks it's the best game ever 🤣
 
I like to get the hammerhead bounty hunt caught early doors as one of the perks carrys your beach closed values over after you complete rescue or search multiball. So you’ll continue to get the extra values on the mode shots as mentioned above. Otherwise you loose them/they reset
 
One of the other bounty hunts (poss mako) is handy as that allows you to select what fish finder award your going for with the flipper when trapped on the mini flipper.

Handy to move it to video mode for a guaranteed extra ball.
 
One of the other bounty hunts (poss mako) is handy as that allows you to select what fish finder award your going for with the flipper when trapped on the mini flipper.

Handy to move it to video mode for a guaranteed extra ball.
That’s the second perk of Hammerhead, that’s another reason why it’s such a good choice
 
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