Hi all, thought it best to post here rather than in the owners thread.
PB bros are helping me out after I raised a ticket (super quick coming back to me), but thought I'd ask here too whilst I wait for the next email incase anyone else had experienced this problem.
I'd only had the machine for like a day (PB bros Alien SV - think I'm atleast the 3rd owner maybe) and the left side flippers went dead. Looked inside and made sure the wires from the left flipper button was seated o.k and problem solved.
Then, last night after getting round to adjusting the leg levellers (set to about 6.7/8 degrees) and having a game (awesome with the steeper angle than I had before), during Abmush military ball I hit a ball in to the Mu-th-er mystery saucer, the left side flippers went dead and the ball didn't kick out from the saucer.
Once the other balls had drained I waited for a ball search, but it didn't kickout the ball and still dead left side flippers.
Upon rebooting, 2 error messages; TIlt stuck closed (checked- tilt bob swinging freely) and cabinet SW disabled. Start button and coin lights out and coin door service buttons do nothing.
Contacted PB bros - came back to me in like 15 minutes ; ver impressive.
Recommended swapping round the 3 fuses in the controller box (1 in to 2, 2 in to 3 etc) and repeating connections.
I swapped all the fuses over as suggested (all three seemed o.k*) and then when switching the machine on nothing really happened. I then noticed that the green light where the left fuse is was out (with the middle and right green lights on)
I don't know if this was just because I hadn't pushed the left fuse in properly, but I swapped it out with one of the fuses which were in the bag which came with the machine (those fuses look a bit different; in the pic I've attached the fuse on the left is the type in the bag which came with the machine)
* looking at it now, the fuse on the right which I removed does have a gap in the middle) - powered on and all back to normal; left side flippers working and no errors (before lifting the playfield I manually activated the coil to kick out the ball left in the mu-th-ur saucer) - this ofcourse suggests that the fuse on the right/no.3 had blown/gone.
I then started a game however the same thing happened; during Ambush multiball I shot one of the balls in to the mu-th-ur scoop - then the left flippers went dead and the ball didn't kick out of the saucer. Other balls drained and ball search didn't kick the ball out of the saucer:-(
Before starting Ambush, the mystery saucer gives awards and kicks out the ball no problem.
Any ideas what's going on?; this has me pretty fed up to say the least, as after leveling nicely the game is fantastic (did find it a bit tough to get the ball up the hypersleep lock ramp though; unless it's dead on, ball rolls back down)
I'm a bit of a technical newb, but I'm thinking that if balls are being kicked out/added during ambush at the same time the saucer wants to kick out and the left side flippers are being activated, it's all too much ans a fuse blows?
PB bros are helping me out after I raised a ticket (super quick coming back to me), but thought I'd ask here too whilst I wait for the next email incase anyone else had experienced this problem.
I'd only had the machine for like a day (PB bros Alien SV - think I'm atleast the 3rd owner maybe) and the left side flippers went dead. Looked inside and made sure the wires from the left flipper button was seated o.k and problem solved.
Then, last night after getting round to adjusting the leg levellers (set to about 6.7/8 degrees) and having a game (awesome with the steeper angle than I had before), during Abmush military ball I hit a ball in to the Mu-th-er mystery saucer, the left side flippers went dead and the ball didn't kick out from the saucer.
Once the other balls had drained I waited for a ball search, but it didn't kickout the ball and still dead left side flippers.
Upon rebooting, 2 error messages; TIlt stuck closed (checked- tilt bob swinging freely) and cabinet SW disabled. Start button and coin lights out and coin door service buttons do nothing.
Contacted PB bros - came back to me in like 15 minutes ; ver impressive.
Recommended swapping round the 3 fuses in the controller box (1 in to 2, 2 in to 3 etc) and repeating connections.
I swapped all the fuses over as suggested (all three seemed o.k*) and then when switching the machine on nothing really happened. I then noticed that the green light where the left fuse is was out (with the middle and right green lights on)
I don't know if this was just because I hadn't pushed the left fuse in properly, but I swapped it out with one of the fuses which were in the bag which came with the machine (those fuses look a bit different; in the pic I've attached the fuse on the left is the type in the bag which came with the machine)
* looking at it now, the fuse on the right which I removed does have a gap in the middle) - powered on and all back to normal; left side flippers working and no errors (before lifting the playfield I manually activated the coil to kick out the ball left in the mu-th-ur saucer) - this ofcourse suggests that the fuse on the right/no.3 had blown/gone.
I then started a game however the same thing happened; during Ambush multiball I shot one of the balls in to the mu-th-ur scoop - then the left flippers went dead and the ball didn't kick out of the saucer. Other balls drained and ball search didn't kick the ball out of the saucer:-(
Before starting Ambush, the mystery saucer gives awards and kicks out the ball no problem.
Any ideas what's going on?; this has me pretty fed up to say the least, as after leveling nicely the game is fantastic (did find it a bit tough to get the ball up the hypersleep lock ramp though; unless it's dead on, ball rolls back down)
I'm a bit of a technical newb, but I'm thinking that if balls are being kicked out/added during ambush at the same time the saucer wants to kick out and the left side flippers are being activated, it's all too much ans a fuse blows?