I am quite literally at the end of my rope with this game.
I literally just metaphorically put the cherry on the top by fixing the pop bumper lamps and installing a switch which was missing to finish (apart from the gate coil) this four year project which has fought me at every turn.
So the start up procedure on this game everytime is. LT5 motor test. Moves side to to side and finds its self.
Then, the racetrack test. Blue car up to the top, red car up to the top, both cars return home.
Thats it booted and ready to go.
This time, the LT5 only did half its test and the racetrack motors kicked in but the cars didn’t move so I assume it was the reverse motors, then it stopped.
Now’s here’s the strange thing.
If I go into test and test each mech individually, they both work perfectly and pass test. As soon as I come out of test and shut the coin door, it goes nuts.
Sometimes the kites spin up to a really quick rpm, way faster than normal.
Sometimes the racetrack test overlaps with the LT5 test. It’s all over the place.
If I unplug the motor board under the playfield it boots normally with the LT5 test.
Then just now, with it all plugged it in, it booted normally with both mechs passing test.
No acid damage on the cpu board.
It has to be logic cpu based right? Or could it be the little motor board underneath?
Ribbon cables!! I dunno. What I do know, is I’m about to pour petrol over it
I literally just metaphorically put the cherry on the top by fixing the pop bumper lamps and installing a switch which was missing to finish (apart from the gate coil) this four year project which has fought me at every turn.
So the start up procedure on this game everytime is. LT5 motor test. Moves side to to side and finds its self.
Then, the racetrack test. Blue car up to the top, red car up to the top, both cars return home.
Thats it booted and ready to go.
This time, the LT5 only did half its test and the racetrack motors kicked in but the cars didn’t move so I assume it was the reverse motors, then it stopped.
Now’s here’s the strange thing.
If I go into test and test each mech individually, they both work perfectly and pass test. As soon as I come out of test and shut the coin door, it goes nuts.
Sometimes the kites spin up to a really quick rpm, way faster than normal.
Sometimes the racetrack test overlaps with the LT5 test. It’s all over the place.
If I unplug the motor board under the playfield it boots normally with the LT5 test.
Then just now, with it all plugged it in, it booted normally with both mechs passing test.
No acid damage on the cpu board.
It has to be logic cpu based right? Or could it be the little motor board underneath?
Ribbon cables!! I dunno. What I do know, is I’m about to pour petrol over it