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Best pin for a ‘Pi-Bo’ wizard

VeeMonroe

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I’m considering ‘rotating in’ a pin temporarily and am wondering what are some good machines for littler ones (aged 5-6) who like pinball, but find games like TNA or JP2 a bit frustrating?

As you can see, the Flipper Beast is fine on the harder machines (photographed last year), but the Pi-Bo Wizard is struggling.

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WCS could be a good one if he's into football at all?
Sadly, no. He likes space, vehicles, Lego/Minecraft, superheroes, and the colour red.

Deadpool is an obvious option!!!!! (and, he's just said, and I quote "The Walking Undead", but I think he's just copying Flipper Beast as he hates zombies and I personally think that would be too frustrating for him).
 
Instead of buying a new machine which he might not look at twice, you could make some of your current machines easier by increasing ball saves to max and put them on five balls. Easily reversible if you want to play a “proper game” but means he’ll get to play longer and see more
 
Instead of buying a new machine which he might not look at twice, you could make some of your current machines easier by increasing ball saves to max and put them on five balls. Easily reversible if you want to play a “proper game” but means he’ll get to play longer and see more
I think what I had in mind was something where Flipper Beast and I, who prefer the harder machines, could get within spitting distance of the wizard mode while the Pi-Bo Wizard could get some stuff going.
 
I disagree and my daughter loved playing the one we had on loan for a while. She doesn’t play much but she clicked with this one
Maybe it was just the one I played, then... :(

Worth mentioning, the only AP pin I like is GTF.

My review on Pinside:

The slowest racing pin I've ever played...

Played at Pinfest 2024 in Daventry, UK.

American Pinball pins tend to have a problem with what Keith Elwin (I think) called 'kinetic satisfaction'. Short version, they're simply not fun to shoot. Hot Wheels is no exception. It shares a designer with Houdini, which has a combination of overly narrow shots, dull predictable ball paths, and boxed-in pop clusters that can't randomise the direction/behaviour of the ball.

Hot Wheels feels very similar in layout to Houdini, complete with the narrow 'fenced-in' looping shots and the 'hemmed in' pop clusters. Unlike Houdini, it feels very pared down with only one real 'toy' (a spinning car) and no cool mechs. Due to the narrow shots, both Houdini and Hot Wheels benefit from careful, considered shooting, ideally from a cradle, but a careful shooting style is the absolute ANTITHESIS of racing - unless it's granny drag racing (which, to be honest, would be a cheaper and funnier theme than Hot Wheels).

In short, American Pinball had one job here - making a fun, fast, flowy pin - and didn't manage it. Far from the company's worst pin, but a solid miss.

[Pi-Bo Wizard has just wandered past me and, spotting me on the Pinside entry, said, "Hot Wheels pinball machine! I love it! I want a Hot Wheels pinball machine!" :rolleyes: ]
 
Maybe Getaway.

Instant satisfaction shooting the super charger.

Multiball - set the siren off and an instant cop chase!

Constantly moving the gear stick to change gear.

Great jackpots and super jackpots, although super is a tough shot.

Get a pinsound board and have ZZ Top blasting away.

Would have thought a 5 - 6 year old boy would enjoy this game.

And a fair bit of red on the game!
 
Maybe it was just the one I played, then... :(

Worth mentioning, the only AP pin I like is GTF.

[Pi-Bo Wizard has just wandered past me and, spotting me on the Pinside entry, said, "Hot Wheels pinball machine! I love it! I want a Hot Wheels pinball machine!" :rolleyes: ]

My review on Pinside:

The slowest racing pin I've ever played...

Played at Pinfest 2024 in Daventry, UK.

American Pinball pins tend to have a problem with what Keith Elwin (I think) called 'kinetic satisfaction'. Short version, they're simply not fun to shoot. Hot Wheels is no exception. It shares a designer with Houdini, which has a combination of overly narrow shots, dull predictable ball paths, and boxed-in pop clusters that can't randomise the direction/behaviour of the ball.

Hot Wheels feels very similar in layout to Houdini, complete with the narrow 'fenced-in' looping shots and the 'hemmed in' pop clusters. Unlike Houdini, it feels very pared down with only one real 'toy' (a spinning car) and no cool mechs. Due to the narrow shots, both Houdini and Hot Wheels benefit from careful, considered shooting, ideally from a cradle, but a careful shooting style is the absolute ANTITHESIS of racing - unless it's granny drag racing (which, to be honest, would be a cheaper and funnier theme than Hot Wheels).

In short, American Pinball had one job here - making a fun, fast, flowy pin - and didn't manage it. Far from the company's worst pin, but a solid miss.
You’ve asked for a machine your kid wants to play

Your kid has told you repeatedly which machine he wants to play

If it’s meant to be a short term acquisition then try it, and sell or trade it if you don’t get on with it…
 
Maybe Getaway.

Instant satisfaction shooting the super charger.

Multiball - set the siren off and an instant cop chase!

Constantly moving the gear stick to change gear.

Great jackpots and super jackpots, although super is a tough shot.

Get a pinsound board and have ZZ Top blasting away.

Would have thought a 5 - 6 year old boy would enjoy this game.

And a fair bit of red on the game!
+1 for Getaway, also Revenge from Mars is a blast for kids if they aren’t spooked by the aliens 👽
 
You’ve asked for a machine your kid wants to play

Your kid has told you repeatedly which machine he wants to play

If it’s meant to be a short term acquisition then try it, and sell or trade it if you don’t get on with it…
I don't have the space for pins that no one EXCEPT my 5 yo wants to play! :)

He's already playing most of our pins (inc. EJ, TNA and JP2) - his problem is that he gets frustrated when he finds it hard. He doesn't know what shots to make, he can't get the ball under contorl long enough to start much off... short version, he's a beginner. It's especially tough for him because his brother is a decent player (for an 8yo).

So, it's less theme than pins with a relaxed feel and longer play times. Often, these are pins with lots of easy returns to the flippers, wide-open shots and so on. Hence, why we thought DP might be a good choice - it's notable for being on the 'easier' side, it's bright red, I've personally reached a mini-wizard mode (once) on location, and there's a multiball that can be started by hammering L'il Deadpool a bunch of times :)

Toy Story would be perfect as well, I realise, as that's pretty-much what it was designed for (and I had a reasonably good time with it at the Dutch Pinball Museum), but I think there are only about three in the UK and they cost megabucks...

I'd never considered Getaway, although @MadMonzer liked it at Pinfest, apparently :)
 
I don't have the space for pins that no one EXCEPT my 5 yo wants to play! :)

He's already playing most of our pins (inc. EJ, TNA and JP2) - his problem is that he gets frustrated when he finds it hard. He doesn't know what shots to make, he can't get the ball under contorl long enough to start much off... short version, he's a beginner. It's especially tough for him because his brother is a decent player (for an 8yo).

So, it's less theme than pins with a relaxed feel and longer play times. Often, these are pins with lots of easy returns to the flippers, wide-open shots and so on. Hence, why we thought DP might be a good choice - it's notable for being on the 'easier' side, it's bright red, I've personally reached a mini-wizard mode (once) on location, and there's a multiball that can be started by hammering L'il Deadpool a bunch of times :)

Toy Story would be perfect as well, I realise, as that's pretty-much what it was designed for (and I had a reasonably good time with it at the Dutch Pinball Museum), but I think there are only about three in the UK and they cost megabucks...

I'd never considered Getaway, although @MadMonzer liked it at Pinfest, apparently :)
I think Toy Story would be better for a young kid/ beginner over DP. DP is easy to get to the wizard modes if you have a bit of skill but it can have a lot of side to side action imo and not many exciting moments or toys.

TS4 seems easier and more dazzle for a younger kid if that’s not too overwhelming. Also some cool moments with bash toy head and the jump ramp.
 
At least getaway is on the cheaper side, plenty of mods available to lean even more into the car theme if that appeals, quite a fast playing game tho.

TS4 sure wouldn't be cheap, anything from Lawlors 'cheesy' Stern era, something like Rollercoaster tycoon?
I mean you already have some great games, just need something to get your youngest hooked and start picking up the basics.
Think Strobey's Flintstone suggestion has some merit too. Nice big ramps, supposedly an easy shooter.
 
Not having read all the thread

The hobbit

It can be as easy or as hard as you want

The 4 trolls popping ups good for non pinball less skilled players (my wife and 8 year old)

It has underneath it a deceptively deep rule set.

Although there not particularly cheap and it weighs an absolute ton
 
Instead of buying a new machine which he might not look at twice, you could make some of your current machines easier by increasing ball saves to max and put them on five balls. Easily reversible if you want to play a “proper game” but means he’ll get to play longer and see more
I did that with Ghostbusters made a world of difference to my daughter she would have been 6 at the time, however theme is king with little people. Ghostbusters and Hobbit my daughter liked because she watched the films. Absolutely hated avengers infinity quest 🤣
 
I mean you already have some great games, just need something to get your youngest hooked and start picking up the basics.
If there is pinball playing going on, the Pi-Bo Wizard will join in :) He just doesn't necessarily have a satisfying experience, 'tis the problem.

About the only pin where he gets anywhere is EJ and that's because the Honky Cat Hurry-up is an obvious target, and he can occasionally start the Croc Multiball by accident.

That said, he did get about 197k on TNA earlier today and 6 million on EJ, but he also has a high proportion of three houseballs in a row. He's just so happy and excited when he starts something off (like a multiball) and want him to have more of those experiences :)

Not having read all the thread

The hobbit

It can be as easy or as hard as you want

The 4 trolls popping ups good for non pinball less skilled players (my wife and 8 year old)

It has underneath it a deceptively deep rule set.

Although there not particularly cheap and it weighs an absolute ton

Hobbit is a great suggestion, thanks. The dragon multiball is very easy to start and a great pinball moment, but the underlying pin is a long player with complex rules. I could see Pi-Bo Wizard liking the multiball (and the pop-up monsters), and getting lots of satisfying pinball action without needing a whole lot of skill.

Not sure how Flipper Beast would take to it, but he does seem to like figuring out Byzantine rulesets. I've also fancied trying one out at home for a time.
 
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Some great suggestions above.

I'd recommend buying a simple classic game to let him hone his skills on whilst growing up. Something like a Harlem Globetrotters https://www.ipdb.org/machine.cgi?id=1125, Strikes and Spares https://www.ipdb.org/machine.cgi?id=2406 or Nitro Ground Shaker https://www.ipdb.org/machine.cgi?id=1682 might be good ones...? As this would level the playfield (due to the simple rules) and he would have an outside chance of beating the rest of the family in a game where they don't have any luck and he does...!

As a family, do you play many games using the 4 player option? That might also encourage him, paricularly if he has a chance of winning...!
 
Have any other Sterns implemented the Co-op multiplayer option? I know Mando does, but have read your review and on the pro at least doubt he would be able to see the upper PF, so that's a non starter, but any others?

Just thinking, you or your eldest could have the challenge of qualifying MBs, or getting modes ready etc, little one can kick them off and get the satisfaction of the 'moments' with the multi balls light shows going off and stuff.
 
Have any other Sterns implemented the Co-op multiplayer option? I know Mando does, but have read your review and on the pro at least doubt he would be able to see the upper PF, so that's a non starter, but any others?

Just thinking, you or your eldest could have the challenge of qualifying MBs, or getting modes ready etc, little one can kick them off and get the satisfaction of the 'moments' with the multi balls light shows going off and stuff.
I was thinking about the co-op option, actually. JP2 has one, as does TNA :)

This is how we solved the problem of Pi-Bo Wizard coming last in every board game we played - he didn't have the personality to sustain his ego on a 5% win rate, so he eventually just refused to play anything with his older brother unless it was a coop.
 
I was thinking about the co-op option, actually. JP2 has one, as does TNA :)

This is how we solved the problem of Pi-Bo Wizard coming last in every board game we played - he didn't have the personality to sustain his ego on a 5% win rate, so he eventually just refused to play anything with his older brother unless it was a coop.
Ha, as a Monopoly board flipping kid myself, completely understand his frustration 😂
 
If there is pinball playing going on, the Pi-Bo Wizard will join in :) He just doesn't necessarily have a satisfying experience, 'tis the problem.

About the only pin where he gets anywhere is EJ and that's because the Honky Cat Hurry-up is an obvious target, and he can occasionally start the Croc Multiball by accident.

That said, he did get about 197k on TNA earlier today and 6 million on EJ, but he also has a high proportion of three houseballs in a row. He's just so happy and excited when he starts something off (like a multiball) and want him to have more of those experiences :)



Hobbit is a great suggestion, thanks. The dragon multiball is very easy to start and a great pinball moment, but the underlying pin is a long player with complex rules. I could see Pi-Bo Wizard liking the multiball (and the pop-up monsters), and getting lots of satisfying pinball action without needing a whole lot of skill.

Not sure how Flipper Beast would take to it, but he does seem to like figuring out Byzantine rulesets. I've also fancied trying one out at home for a time.
I think you're over analysing it somewhat. Winning and losing at things is part of growing up and how you hone your skills. As he gets older his skills will will improve - success is a journey after all not a destination.

Like Pete suggests get some older games that you can rock up to and just flick the ball around.
 
Spider-Man might tick the boxes
Easy to get multiballs.
Easy to understand the basic rules
Lots of Red

The drop down bank and fan layout might make it too similar to your AFM though.
 
Spider-Man might tick the boxes
Easy to get multiballs.
Easy to understand the basic rules
Lots of Red

The drop down bank and fan layout might make it too similar to your AFM though.
I was thinking of that too, actually, at Pinfest.

Not entirely sure what it is with very little boys and Spiderman (but, as with all young men of a certain age, he owns a Spiderman t-shirt, Spiderman hoodie, Spiderman...)
 
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