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ACDC v1.6 update

roadshow16

Site Supporter
Joined
Jul 21, 2011
Messages
1,232
Location
Bristol
Alias
CMP
1.6 Update has been released today, and it is a huuuuge update, really need to find one to play now!! Desperate to see what Lyman has done with Encore, i'm sure its going to be epic. Nick you need to let us paupers who cant afford a BIBLE let us know what this has done to the game!!





V1.6 - Sep. 7, 2012

===================


- Cleaned up hell mode logic with the lower playfield. The lower

playfield is available at the start of each "Hell" song. Once the

lower playfield feature has been played, it is made unavailable

until all of the white note arrow shots for the song have been

completed.

- Fixed the user-controlled magnet hit during the "Hells Bells" mode.

The bell opto is now ignored for one second when the ball is kicked

from the bell eject hole.

- Bell magnet cleanup. Hells bells now swings the magnet when the VIP

pass is applied (via the FIRE button).

- Added general illumination intensity level adjustment.

- Added RGB LED test to make it easier to dial in some colors for the

multi-colored LEDs.

- Fixed a bug with the mechanical band during "You Shook Me All Night

Long". The band would not move during the last 10 bars of the song.

This has been corrected.

- Designed RGB LED and LED GI effect systems & implemented effects.

- Added encore mode for playing all songs in the jukebox.

- Added new artwork for Back In Black / Encore. "Jukebox Is Lit" speech

now only requested if the song

can be changed (i.e. not during multiball).

- Toned down spinner and pop bumper flasher effects.

- Broken targets are now removed from consideration when targets are

selected at the start of the cannon firing sequence. Fixed cannon

message "HIT TARGET FOR". This will say: "HIT TARGETS FOR" when there

is more than one target lit in the sequence (such as a latter stage

of FTATR and encore FTATR stage, for example).

- Disabled target banks, loops, and ramps during encore. Enabled top

lanes and pop bumpers (under certain circumstances). Cleaned up stages

to make some of them more challenging. Added lamps in the jukebox for

completed stages. Secondary shots add to the song jackpot and give

add-a-ball. Draining resets the song jackpot value. Added some

reasonable scoring. Cleaned up shaker motor code. Control gate now

works as expected during encore rosie and shook me.

- Added instant info to the cannon for encore.

- Each encore stage, when completed, now scores the song points scored

during the game. Added an adjustment for the number of balls for

encore.

- Fixed an issue with recording mode average scores. These were not

taking into account the number of times encore was started. This has

been corrected.

- Added art and sound for "SPECIAL".

- Added art and sound for "Back In Black" start.

- Added a lamp effect for multiball start. Added "EXTRA BALL" and

"SPECIAL" lamps to most lamp exclude strings.

- Changed all of the default song HSTDs from 5M to 7.5M.

- Added a lamp effect for extra ball.

- Changed the sequencing of the cannon award effects. These run

immediately (if possible, they are VERY high priority) and will

interrupt almost any other effect. Sped up the display of the

cannon shots that are available when the cannon is ready to be

fired.

- Lane change disabled when picking a song. Fixed up instant info

for VIP passes. Removed unused instant info lamp effects.

- Added bell hits for playfield multiplier to instant info.

- Added VIP pass.

- Fixed a bug with double/triple bonus. If triple bonus was earned,

double bonus would be given instead of triple bonus. This has been

corrected.

- Reworked "super mode" jackpots. These are no longer lit from note

arrow shots during the songs. Combo jackpot is lit every 20 combos

(adjustable). Lanes jackpot is new and lit every 10 bottom lane

completions (adjustable) -- top lane completions increase the value.

Loop jackpot is lit every 15 loops (adjustable). Target bank jackpot

is lit every 10 target bank completions (adjustable).

- Target bank extra ball #2, target bank special #2, combo extra ball #1,

and combo extra ball #2 could not be adjusted off. This has been

corrected.

- Added target bank extra ball and target bank special to Instant Info.

- Fixed a typo in the adjustment table that had the incorrect value for

the MEDIUM settings for the number of bell hits for the playfield

multiplier.

- Added speech for lighting the jukebox.

- Added tilt and drain speech. Due to certain profanity that was added,

the default value for the "Family Mode" adjustment is now "ON".

- Fixed up the cannon motor movement sounds. The sound was being cut off

at the mark switch when it was almost at the home switch. Now, the

sound plays for the duration of the movement. This has been corrected.

- Changed the bell sound track such that the sound effect should almost

always be heard.

- Added new rosie jiggle art for white arrow note shot.

- Changed the cannon firing sequence. If the player did not fire the

cannon (i.e., a timeout), the ball would be fired out of the cannon

when the MARK switch made a transition. On some games, the ball would

make it up the right ramp for free awards. Now, if the cannon is not

fired by the player, the cannon will return to the HOME position with

the ball and then start another sequence which will auto-fire the ball

out of the cannon somewhere in the direction of the AC/DC targets

(with the appropriate speech, which is a little clearer).

- Changed starting song jackpot to increase as songs are changed.

- "For Those About To Rock" was not keeping the note arrow(s) solid when

the shot(s) had been completed. This has been corrected.

- Added art for the start of the "Hell Ain't A Bad Place To Be" mode.

- Added multiball mini super jackpot. If all three multiballs (Jam,

Album, and Tour) are started at the same time, then a mini-super jackpot

will light at the bell once at least one each of: ramp jackpot, target

jackpot, and loop jackpot have been scored. Once the mini super

jackpot is lit, each additional jackpot scored will be added to the mini

super jackpot. Once the mini super jackpot is collected (by hitting

the bell), the mini super jackpot is reset, and one each of all jackpots

will need to be collected again for it to be available again.

- Jam, Album, and Tour multiball jackpots from the cannon are now

multiplied, based on the number of multiballs started. 1 multiball =

1X jackpot, 2 multiballs = 2X jackpot, and 3 multiballs = 3X jackpot.

- Added lit cannon items and their values to instant info (this includes

song jackpot).

- Added new sounds for tilt warning. These are much louder than the system

default sounds.
 
It's truly immense Craig. The most beautiful game, just got a makeover and it sure is a big 'un. I think my fave bit that I found so far is Steve Ritchie shouting "DRAAAAIIIIINNNNNOOOOOOOOOOOOOOOOO" after an outlane drain (only happened once but had me laughing my socks off).



Multiballs have been re-worked (the start with the shaker is awesome)

The RGB LEDs are brought into action, I was expecting just Red Green and Blue, but no we get Red, Lilac, Yellow, Blue, Brown(ish) and a few other colours

Extra animations for Multiball start, Rosie (very nice!) and some other modes (one with Brian in his cap)

Scoring raised for the cannon modes

Scoring changed for multiballs - starting all 3 together now rewards you hugely

Changed lamping effects all round

Some changed speech - "Shoot the jukebox to change the song" being handy for letting you know instead of having to look up and see the light lit

Use of the fire button as a powerbomb (VIP) - really well thought out



Done enough typing, back to playing to get to encore now it's there
smile-1.png




Still to come (I believe) is use of the Green LEDs to get a "strobe" multiball
 
Paul' date=' post: 1697888 said:
Isn't it on USB????



No it's on the interwebs, you have to use a computer to download it, then magic and electrickery will put it onto a USB stick for you
 
mufcmufc' date=' post: 1697891 said:
No it's on the interwebs, you have to use a computer to download it, then magic and electrickery will put it onto a USB stick for you



Sorry thats what i meant - No Roms, Just d/l, stick on a stick, and update
biggrin-1.png
 
I'm still waiting for the Premium that I have ordered to arrive. It's probably still in a container crossing the Atlantic at the moment.



This update has just made the waiting worse!



Looks like I'm going to have to make a trip to the Pipeline in London to see if Thomas has updated his Premium. May take a memory stick with the code with me...
 
I think that the newer LOTR LEs are. The original LOTR definately not. Just Stern games with the recent SAM boardset use USB updating.
 
Incredible, I know that you said that the game was just awsome as it was, so with these integrated updates, by the best programmer ever, it just makes me craaaaaaave this machine so much!
 
mufcmufc' date=' post: 1697886 said:
It's truly immense Craig. The most beautiful game, just got a makeover and it sure is a big 'un. I think my fave bit that I found so far is Steve Ritchie shouting "DRAAAAIIIIINNNNNOOOOOOOOOOOOOOOOO" after an outlane drain (only happened once but had me laughing my socks off).



Multiballs have been re-worked (the start with the shaker is awesome)

The RGB LEDs are brought into action, I was expecting just Red Green and Blue, but no we get Red, Lilac, Yellow, Blue, Brown(ish) and a few other colours

Extra animations for Multiball start, Rosie (very nice!) and some other modes (one with Brian in his cap)

Scoring raised for the cannon modes

Scoring changed for multiballs - starting all 3 together now rewards you hugely

Changed lamping effects all round

Some changed speech - "Shoot the jukebox to change the song" being handy for letting you know instead of having to look up and see the light lit

Use of the fire button as a powerbomb (VIP) - really well thought out



Done enough typing, back to playing to get to encore now it's there
smile-1.png




Still to come (I believe) is use of the Green LEDs to get a "strobe" multiball

Which tune/theme do you play?
 
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