Quick-Shot - Feature lamp effects improved for active hurry up
Quick-Shot - Added timer pausing for when ball enters/exits jets and upper lanes
Quick-Shot - Added timer pausing for when ball enters exits stroke of luck
Quick-Shot - fixed bug where some scenes background graphics were lost after hurry up ended (achieved or not)
Quick-Shot - Added speech for start and shot success
Question Mark - Percentage of mode selection updated. Autopsy now most likely mode
Question Mark - Martian Aerobics, renamed Martian Invaders
Capture Multiball - Added sneaky lock acknowledgement (lock from rear when lit avoiding diverter)
Circle Shots - Missiles are now only collected/fired when there is an unlit missile circle insert on the playfield
Circle Shots - Completing a set (4) missile shots now ups the bonus multiplier by 1 each time (on that ball)
Attract - updated lamp patterns to fix missing saucer rim 9 lamp on main pattern strobe
Skill Shot - Fixed Super Skill Shot activation which was broken
Outlane - Improved sound and speech calls logic
I look forward to updating the software on the computer I bought from you for my RFM. Could I make a request? Is there any way to increase the volume of the game credit "Knocker". The old mechanical ones sound like a gun shot.. GREAT FUN, but the RFM digital knocker sounds more like a case of mild flatulence. Any chance of making it sound like a real rip snorter? ;-)
Had an idea for a hardware mod to make the ball trough a 6 ball trough instead of 4 . This could be enabled in a future update and would feed nicely into my add a ball updates and give more flexibility with multiballs.
I've added some new code and options to enable in my software update and have taken the trough apart this afternoon to upgrade the optos installed. The boards are designed for 6 balls. (Stripped the full trough down whilst I was there to)
Now to add some extra drives for these new optos. For a full 6 ball experience I'm going to need to use 3-opto board from the likes of fish tales etc, as annoyingly there is only 1 spare output on the rfm's 10-way opto board.
Awesome simply awesome
Can’t wait to see this in action.
I know you mentioned a while back about ideas , don’t know if it’s possible but if would be really cool if you could change audio to maybe have the AFM music in one of the modes as a kinda tribute, or the drive in one have some audio from creature ?
Some updates on hardware changes i've been looking into.
Heres the list of things to look at (A combination of things i've come up with and have been suggested)
- Addition of Trough expansion to 6 balls
- Addition of all optos for the upper trough so you can lock balls physically for multiball
- Addition of properly controlled martian eyes (instead of fed of other lamps)
- Addition of a real knocker
- Addition of a shaker motor
Here are some screenshots on progress. Early days but will be testing things soon
Thanks Jim, I have had a break from Pinball for several years, so I don't know that many people on here... but I know Phil Dixon. Phil had a CV from me in a swap for a MB, donkey's years ago and we had several chats about Jukeboxes. I will get a message to him. I didn't recognise the moniker Sven Normansson !????