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Attract mode

Monkeyboypaul

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Or the general lack it.

Last recent game i can remember seeing a decent attract mode sequence was Tron LE. Ironically Stern took that out of the Pro, which was the version most likely to be sited and necessitate a mode of attraction :(

Iron Man, Metallica, TWD - blink all inserts and cycle the available RGBs ~ slow clap ~ :sad:

LOTR has an excellent attract mode - and i'd expect JJP games to have something good too (don't have any JJPs myself to check).

Not played all the newer Spike games though - could be massively wrong.

Do you have a favourite?

Taken from http://tvtropes.org/pmwiki/pmwiki.php/Main/AttractMode:

Pinball games will also have attract modes similar to those in video games. Typical versions will play music; flash the playfield lights in a choreographed sequence; play animations on the alphanumeric display, dot-matrix display, or monitor; and display various scores, including the top scores and the most recent score. The last of these eventually led to pinball competitions, as the attract mode provided an easy way to determine a player's score after it has ended. Said competitions caused pinball attract modes to evolve with them: In more recent machines, pressing either flipper button during the attract mode will skip the display to whatever it will display next or go straight to the scores, depending on the manufacturer.

Arcade games with an attract mode will almost always have blinking text on the screen telling the player to "Insert Coin". Or they may have "Game over" meaning that at the moment, the game is unplayable.
 
Centaur has a good one for its time.
 
F14 goes overload in attract cycle. Most Steve Ritchie games have great attract modes and of course Black Knight had the first
 
Bally M&M Pac-Man uses its large 5x5 dual-colour Pac-Maze to show a 'pursuit' example during the attract mode, and spells out B-A-L-L-Y in alternating red/yellow.
Similarly, Williams Space Shuttle, since it has the bonus lamps in a grid arrangement, spells out its name letter by letter.
And while most of the attract mode on Stern Seawitch is simple, the 10 blue lamps around the large 'Rip Tide' loop show a bit more imagination - they chase c/w at increasing speed, then illuminate c/w, illuminate c/w and return, and 'bubble' from each side up to the rear rollover button.
 
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