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All things Dialed in!

Try changing the post rubbers to normal black rubbers, I did that when changing the cliffies and don't have that issue ( not sure if it's a result the cliffies, the rubbers or both).

That’s been done on mine and I think it does make a difference - they key thing is getting the cliffy right I think.


Sent from my iPhone using Tapatalk Pro
 
About time. It would be nice if they animate all the disaster phone calls. Maybe some more Bob features. More use of the camera. Anyone else got any ideas what the new firmware could bring?
 
Well if it’s anything like the update TH got. Your in for a treat.

Hopefully it’s bette than that LOL :)

I’d like to see something that introduces an after mode like multi kill on TWD that increase risk reward
 
For anyone who didn't watch the stream, the main highlights of the code update are mainly the new quantum theatre multiball and a lot of score balancing. Character animations are still ' being rendered ' but should be in the code release. Sounds like a lot of other smaller tweaks which I'm sure will translate into a huge list of changes but those are the largest changes mention.
 
For anyone who didn't watch the stream, the main highlights of the code update are mainly the new quantum theatre multiball and a lot of score balancing. Character animations are still ' being rendered ' but should be in the code release. Sounds like a lot of other smaller tweaks which I'm sure will translate into a huge list of changes but those are the largest changes mention.
Do we have an actual date for release Kev ?

Cheers

Kev
 
code has been released as beta and I have to say is a stonking update. They've added alot and the game feels much more playable. You can get the beta code from JJP if you ask them and I recommend it.

Neil.
 
==============================================================================
== Version 1.56 November 2, 2018 ==
==============================================================================
- Note: 1.56 is a "delta" upgrade that must be installed on top of
version 1.50 or later.
=== Game Code
+ Additional animations for BOB at game start
* Added and refined various ball kickout choreography
+ Added DIE Customer Rep speech in Under Attack multiball
* Changed frequency of attacks in Chaos Multiball
* Updated Operator Manual
=== Core Code
* Updated currency and pricing adjustment system
- Pricing settings display more sensibly when currency setting is changed
- Changing currency resets all pricing adjustments and earnings audits
- Invalid pricing tiers are now flagged when set
* Fixed Euro 11 preset
+ Added Japan pricing preset
==============================================================================
== Version 1.55 October 18, 2018 ==
==============================================================================
=== Game Code
+ Added Quantum Theater Multiball
+ Added difficulty adjustments for "Hold/Bucket" rules
+ Added character animations for Disaster Mode phone calls
+ Added more Mike Banter and MANDI speech
* Changed "Hold/Bucket" rules scoring to be worth more
+ Added Drone Mystery awards for collecting "Hold/Bucket" rule values
+ Added user-selectable option to inhibit picture taking
* Fixed Disaster Mode selection with Tournament Mode ON
* Fixed Enter Initials bug that made the Start button wait for balls to drain
* Fixed case where Lottery Frenzy and Selfie Time displayed total screen twice
* Changed Score Awards adjustment to allow lower score values
* Changed Drone target scoring and magnet catch behavior
* Changed knocker "LOW" setting to be softer
* Fixed Under Attack Multiball to allow starting during 6th and 11th disasters
* Changed Theater magnet timing to release ball so it hits QED target
* Changed SIM Cards to allow collecting during Chaos Multiball
* Changed Chaos Multiball scoring to be higher
* Changed Selfie Time and Emoji Overload scoring to be higher
* Changed Under Attack Multiball jackpot scoring to be higher
* Changed/added a bunch of things in various display effects
* Changed jackpot detection in Monkey Wrench Multiball to be more generous
* Fixed rare crash that could occur when saving photo after entering initials
=== Core Code
* Fixed Status Report Start/Display adjustments
* Changed Status Report adjustment to allow up to 20 seconds per page
+ Added confirmation message and sound for setting clock and custom graphic
* Enhanced bumper and slingshot firing to provide finer adjustment granularity
* Fixed volume adjustment during game active that would sometimes leave music off
+ Added Test Report message for pinball missing
+ Added Switch History Test; shows 24 previous inactive->active switch transitions
* Changed kickback logic to prevent repeated firing with misadjusted switch
* Updated High Score/Enter Initials logic to handle all high score tables in
parallel so that all champ titles can be displayed at time of entry
 
What are hold/bucket rules?
**** knows ?. Actually I think it's to do with the way the skill shots affect the scoring or the spider, drone etc.... They tried to explain it on the resent Jjp stream of the DI code but it went right over my head.
 
Anyone had their trap door flap break off? Quite a few have mentioned it in the pinside DI owners thread, it just happened to me. JJP have been sending out replacement trap doors with the flap already riveted on so I've filled in the support form. Fingers crossed they send one out, otherwise I'll start badgering Phil :).
 
I got the cliffs but yes you can order FOC from JJP, I paid for mine from Cliffy ffs.
 
Proper cliffies are the best upgrade for this game.
What about the drones - anyone managed to get a set that lasts longer than a few months? Is it hard to swap them out?


Sent from my iPhone using Tapatalk Pro
 
Didn't someone find them for sale quite cheaply on eBay ? @aaronhicksuk maybe ?

I was surprised at how much downdraft they created
 
So my DI has gone technical - station3 does not stop the ball and it does this when you power it up. Guessing it's an opto issue but before I puull it to bits has snyone else seen this issue ?

Cheers

kev
 

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